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League of Legends, think about your rune page

First, I share my thought in old way: put all main site on your rune. For example, you wanna ADC, put all damage rune for your stack, all runes as Mark Seal Glyph Quint plus damage. The same as AP is all Ability Power runes, Tank is all Defend/Health ...We forget remain properties as speed, penetrate, critical chance, magic/physical damage resistance ... The results of this build is your champion is hard to grown up in the match, lost health too much, back to base many times, low level... weak vs opponent.

So, the new thing come with set focus on penetrate combine with main role ADC, APC, TANK/SP. I build up my Garen champion follow mobafire guide with damage-physical penetrate-physical resistance-magic resistance.

Garen support, build in the new way, stay lane long, burn enemy effectively, Q skill hit hurt...think about this. You have high armor, high hp, high resistance, it's fine but if your ADC or your assassin is bad, you can't stand anymore. You don't have the damage to kill the opponents. It's mean you can't change the outcome of the game.


You think about your rune page to get good combine rune. You need rune to support your champion. There have many choices to your rune page but it have some default page for corresponding character. The penetration make your damage more effective in the late game. I play many matches and saw that is useful to kill tank, clear the enemy easily. Sometime, I see the player build rune page to rush at the begin game. They start with high damage, high armor or high hp, high resistance. But if your team stay to the late game, they can't have their initial advantages. You want to change your style, you should consider on rune page.


Come and share my youtube channel. The keyword is explorer mr channel

 ---Explorer Mr Channel---

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